I'm still working on the new website. Most of the posts (including artworks, blog posts and 365 posts from 2009, 2010 and 2011) are missing. These posts will return eventually. Thanks for your patience!
There's a big chance that the people who read this blogpost, know me through one of my own gaming sites. I run Sims fansites and Spore fansites. For Spore, I traveled abroad to visit E3, so I could see Spore with my own eyes. That was well worth it. Not only did I get to enjoy Spore, I also found true love there! Anyway, back on topic. I visited the Games Convention as well, also for Spore. You can definitely say I am a true fan. Because I can't think of anyone else who would go on several expensive trips only to see a game.
Now, in the beginning of this year, I was invited at Electronic Arts to play with Spore. Even though I had seen Spore before on E3 and Leipzig, I only got to play with a few things like the Creature Editor. At Electronic Arts, I was finally able to play with the game itself! This was so awesome, you will find out about it when it launches on September 7! If you are curious about what my experience was about Spore itself, read my preview on SporeNetwork!
Tomorrow (June 17) is the day that Maxis will release the Creature Creator. You can download and play the free trial. But as a real fan, I suggest you download it at the EA Store or perhaps buy it somewhere else. It's definitely worth it. And how would I know this? Well if you read this blog post, it should say enough about the many times I already played with it. However that's not the only reason. Because Maxis has given me the opportunity (like many other press and fan sites) to download and play with the full version of the Creature Creator before its release tomorrow.
I have made a ton of creatures already. Most of them are online on Spore.com (check them out!) I even made a creature (The Froggurrr) which I also made at the Games Convention. See picture below:
See how it has changed in two years?! I used all of the same parts. But some textures have changed (like the small yellow dots).
Anyway. I would just like to take the opportunity to thank everyone at Maxis for making this possible. I can't wait for Spore any longer. But I'm so happy I can play with the Creature Creator in the meantime. Tomorrow everyone can finally play with the Creature Creator. That means that the official Spore site will probably be overwhelmed with new members and creatures. Because of that, I am preparing my Spore sites as well and I'm currently working on SporeNetwork and Sporepedia.co.uk where I will offer creatures. ChEeTaH from TheSporeZone will also upload his creatures on Sporepedia.
So I recently visited London/Chertsey to play Spore. I had already played with the creature editor on E3 in 2006 and on the Games Convention (Leipzig) in 2006. However, this time, I got to play the game itself.
If you are curious, please do click the image below to read the whole preview. But I'm warning you, there are no screenshots or photos. I was not allowed to take them. Therefore it is not my fault!
The main reason I'm posting something about the article on my personal blog, is because people are "reviewing" my preview here and there. And some of those people just can't seem to appreciate the article for several reasons.
1. My article was in some ways short (although it is one of the bigger fansite written articles).
2. I didn't add a whole lot of new information.
3. There were no screenshots or photos.
My answers (or should I just call this defending myself?) are very simple:
1. I was invited as a fansite. Press sites get to bring more than one person to an event like this. I was alone, because I was not allowed to bring someone along. Therefore, I had to take notes myself, play PC, DS and mobile version myself, ask questions, basically everything I had to do myself. Which is fine. But we didn't get the whole day to play. Last but certainly not least, the game kept crashing. It was an older built we played with and that had its consequences. That are things I could not have changed. So it's unfair to say I didn't do my best because the article is too short.
2. The above applies to this as well. Too little time, too much to do in the game. Besides, the most important information and facts from the game have already been reviewed by press sites. Also, most people who go and read a preview of Spore, have read every existing article on the net or on paper. This is normal for fans. You want to stay informed of your favorite game. But you can't blame a fansite for lacking new information in a preview they write for your pleasure.
3. The fact that my preview didn't contain any photos or screenshots, was also not my fault. We were not allowed to take any pictures of the game. Afterwards, we were promised to get some exclusive footage. But even before we were allowed to post our articles, these 'exclusive' items were already posted by press websites. So much for the exclusiveness of these screens.
I had a great time during the event. I am very grateful to have been there. I mentioned in my preview I would have liked the idea of having additional screenshots. But we were not allowed to have any. That's how it is and I can't change that. Now it seems people are dragging my preview down on the net, just because of the reasons mentioned above. None of that was my fault. And reading those negative reactions, makes me doubt whether -in the future- I should write a preview at all. The thing that bothers me most is that I tried my very best. But it seems I did my best for nothing, because most readers don't appreciate it. That just sucks.
In the spring of 2006, I designed a new layout for my blog/portfolio. I used to have my (personal) blog separate from my portfolio. I also had a fonts website, an art website (pixel art/vector) and even my cats had their own website. To save effort and time, I decided to merge everything into one bigger website. I will host my creations like fonts and artwork on my portfolio.
People who frequently visit my blog, might think, spring 2006? There was no new layout online during that period. That's true, I never uploaded my new website. I didn't think it was finished just yet when I left for Los Angeles in May 2006. The layout was almost done. It just didn't feel complete. I didn't know why, but it needed more work. I will add screenshots later, to show you the difference between then and now.
After I came back from Los Angeles, I had fallen in love with someone and my life turned literally upside down. I was forced to neglect some projects, at least for a while. My websites were taken down due to something my ex did and that was problematic enough for me to stop working on my portfolio for a while. I lost clients, I lost websites and I lost spare time. During a trip to San Francisco in July, my websites were down, when I needed them the most.
After having everything back up again, I could start working on my portfolio again. Only this time, I didn't have time to do so. I had a lot of websites that needed attention because of the downtime. In between I traveled to Leipzig (Germany) and after I returned, I got enrolled in a new study and that was reason enough not to work on my portfolio.
My study was all about design and also required a portfolio. Since I already had a portfolio, I 'only' needed to change it a little to suit my needs. I changed it a little and it was one of the best websites I had ever made. But even though the layout was ready, the content was not. I needed to prepare everything I had ever made for my portfolio and that takes a lot of time. Time was something that I did not have. And if I did have some spare time, I would spend it on SNW.
As you may have read in my previous blog post (or on the about me page), I've been suffering from health issues for the past couple of months. Well actually, for 6 months now. And I also discovered that I'm pregnant now. So me being sick at home gives me some free time to catch up on some of my neglected projects, like my portfolio.
I've almost finished the layout. I only need to add a few more (small) things. I'm planning to add a navigation bar on top of the header, with sub items when you hover an item. I'm also adding more photographs in the header. My sweetie ChEeTaH made the random image script. He will probably release the script once I finish his portfolio FYI: All of the photographs are taken by me, and sometimes they're taken for me.
The content will follow soon. On your left there's the *Blog* section. On this side, most of the (menu) items and links work. I am still working on the *Personal* and *Portfolio* sections. So please be patient for those sections to show up. I might add even more features on this website. But you'll just have to wait and see what's next
For old and new members: I took most of the old blog and turned it into a nice "new" blog, meaning, the existing member accounts from both www.rosana.nu and www.rosana.co.uk are still present. If you have any doubts whether you are in fact already a member or not, please do not hesitate and contact me. I mainly have members who know me personally, so most of the members have my personal mail address
I should write something in here. I should blog, since the last time was in April? The problem is, that I don't know where to start and I've got so many things to do. Half the time I don't feel like blogging because I'm either too busy or just too bored.
Until now, this isn't going anywhere, is it?
There have been so many things to write about. Let's just try to sum them all up. In May this year, I went to Los Angeles, to go to E3. This has been such an experience. I didn't get to write anything until now about E3. I am still planning to write an article on Spore for SporeNetwork though, with screenshots of course.
I have been given the chance to play Spore myself. In July this year, I was invited by Maxis in Redwood City (near San Francisco), to review Pets for PC, consoles and handhelds. This was so awesome! My reviews will be online soon on SimsNetwork.
And in August this year, I went to Leipzig in Germany, to play Spore (again) on the Games Convention and I also had my picture taken with Will Wright.
Let's see. That's three awesome trips in just four months. That's not healthy... Or maybe it is. And considering that E3 2006 was probably the last E3 like we know it, it was well worth going. I can imagine that some of my acquaintances and friends are jealous, I know I would be.
I moved into dorms in July, simply because I needed a place to stay and since I'm enrolled as a student at CMD (communication & multimedia design).
I guess a lot has happened.